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All the textures are used on the same 3d helmet model, however by skinning / texturing differently then the standard template I gave the correct as possible shape and look of the real helmets.
Also I used a different method then other game texture makers. A normal texture designer normally would use Photoshop to paint the design and mostly cost allot of time plus the details looks very cartoon like and misses just a part or realism. I use a method that is developed over the years for a game called GP500 at Gp500store and also learned from a friend called GAP. The method uses high quality photography and using the best features of Photoshop to alter them into a texture, by doing this the texture looks photo realistic and that is because it is made with photo's. This way also takes less time on helmet with allot of little details like the helmet of Valentino Rossi.
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Here you see the a high resolution version of the texture. I always work from high resolution so I can work on the very tiny details to be correct, and then resize them to a low resolution and it will help the so great details when it is resized smaller. Hope to help out more in the future editions of this game. Also need to see if I could see my name displayed in the game.
Many thanks to Capcom, Milestone and Arkady giving me the chance to help out with Motogp08 and making a hobby into a job. For more info about the MotoGP08 game visit Milestone website, also you can download wallpapers of the game covers and see ingame screenshots.
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